OSMF Custom Media Elements

OSMF Video Sample

A good argument for using a framework is the ability to extend the built in capabilities of the framework. For example, there was a comment on the ‘Getting Sstarted with OSMF Plugins‘ post that asked about using embedded images in theWatermarkPlugin sample. Here are the steps that I took to get an embedded asset (instead [...]

Adobe Marketplace and the GTrack OSMF Plugin

gtrack-osmf-marketplace

The Adobe Marketplace launched recently: Adobe Marketplace is the ultimate destination for all things Adobe — If you’ve created a technology or service that enhances or integrates with Adobe AIR, Photoshop, or the Open Source Media Framework, we invite you to register with the largest community of AIR users, Photoshop enthusiasts and OSMF developers in [...]

Mobile Development is Exploding – Hello PlayBook!

ScreenClip

I didn’t go to Adobe Max this year (yes I’ve kicked myself) but I think some of the news and tools that were announced there have me extremely excited! One of the more exciting items was RIM’s announcement surrounding the Playbook and Adobe AIR. The coolest part of the announcement, the free PlayBook for any [...]

OSMF 1.5 is in the Wild!

osmf1-5-available

Open Source Media Framework (OSMF) is an open software framework for building robust, feature rich video players and applications based on the Adobe® Flash® Platform. OSMF has two key objectives: Enable content providers to focus on the user experience, rather than player plumbing Enable ecosystem partners to focus delivering best-in-class services, instead of player integration [...]

Getting started: OSMF Plugins

OSFM-code

In the past media players have had a problem. They all have custom implementations. When building a media player the developer encounters multiple services to load content, track analytics & quality of service information as well as handle advertising & custom user interactions among other things. The Open Source Media Framework (OSMF) provides a solution to these [...]